Category Archives: Rituals

Shotgunning

Title: Shotgunning

General Information about Item:

  • Type of Lore: Drinking Game
  • Language: English
  • Country of Origin: America
  • Informant: Anonymous
  • Date Collected: May 5, 2019

Informant Data:

  • The anonymous informant was born and raised in Michigan in the 1950’s. He says that he had a mid-west upbringing. No association with the military. Origins from northern Europe (British/German). Growing up he was a practicing Lutheran but not currently. Lived in the mid-west and now in New Hampshire. Currently married with children. Education includes a PHD and a BA.

 

Contextual Data:

  • Informant declined to share much contextual information, but narrows the time-span of when he learned this game to when he was in college. He also describes that there were relatively few drinking games when he was younger and believes that drinking games only became relevant after his generation.

 

Item:

  • One pierces a hole in bottom of a beer can and places it to one’s mouth so it shoots into the mouth with lots of foam spraying. The item used to pierce the can was usually a key because a lot of people didn’t carry pocketknives. The way to fail the challenge is to not drink the entirety of the can. If the drinker was successful in drinking the entire can, onlookers would cheer.
  • Drinking was more social rather than competitive. Shotgunning happened at parties. The informant indicated that a variation would be drinking directly from the tap of a keg of beer. This keg would usually be cheap beer.

 

Informant’s Comments:

  • The professor said that Dartmouth is the place where beer pong originated from (this was later verified). He also indicated that the school’s unofficial mascot is Keggy the keg. “A joyful character”.
  • He thinks shotgunning is done for youthful exuberance, to relieve boredom, and as a social challenge.
  • When the Professor was asked how he interpreted the experience, he responded with, “People have no respect for beer because they want to get drunk quick, so they buy cheap stuff”

Collector’s Comments:

  • Note that there is a large degree of data gaps because the information that the informant was willing to give was limited (so as to preserve their anonymity).

Collector’s Name: Kyle Carlos

Tags/Keywords:

  • Ritual. Drinking Game.

Booting & Rallying

Title: Booting & Rallying

General Information about Item:

  • Type of Lore: Drinking Game
  • Language: English
  • Country of Origin: America
  • Informant: Steve Swain
  • Date Collected: May 20, 2019

Informant Data:

  • Professor Steve Swain was born in California in 1957 and had a west coast upbringing. His father was in the military but he indicated that it had no influence on his upbringing. He has also lived in Vermont and Washington State. His origins are from South Texas and identifies himself as African-American. He is a Dartmouth professor in the music department.

Contextual Data:

  • Professor Swain indicates that he has not had a lot of association with alcohol, saying that “there wasn’t a lot of alcohol in my house”. Also, that he didn’t really drink in college or high school. He says he has never been drunk. The drinking games and rituals that he knows of come from the conversations that he has with some of his students who are fraternity members.

Item:

  • This is a drinking game/ritual in which a individual drinks so much, at such a rapid rate that they naturally and/or forcefully puke – which allows them to continue to drink.
  • When asked why he thinks the students do this Professor Swain responded with, “why climb Everest? Because its there.” Meaning that, because the students see the opportunity to drink, they will.

Informant’s comments:

  • When Professor Swain was asked for any additional comments, he responded by saying that drinking is stupid and questioned what the point of drinking alcohol in a group is? He believes that the law for the specific drinking age is too high considering the age group of students in college where alcohol is rampant. He said that he remembered when age was 18 and that there were compelling reason why the age limit was raised but doesn’t think those causes exist anymore. He expressed an ideal scenario, where students and faculty can drink together in a professional setting.
  • When asked how he interpreted this ritual he responded with the following items:
    • It encourages other people to drink
    • The competitive element makes it enjoyable
    • Alcohol is a social lubricant
    • Structured way to encourage drinking
    • It relieves boredom

Collector’s Comments:

This ritual is dangerous and should not encouraged. If one were to look it look it up online, one can see that it is a popular thing, which to me defies all logic. But, I can see the connection between this illogical ritual and seemingly illogical folklore rituals such as stabbing corpses and human sacrifice. Due to me being able to see this relationship (because both rituals involve illogical components), I feel that it gives this collected folklore greater depth.

Collector’s Name: Kyle Carlos

Tags/Keywords:

  • Ritual. Drinking Game.

Beer Pong 1

Title: Beer Pong

General Information about Item:

  • Type of Lore: Drinking Game
  • Language: English
  • Country of Origin: America
  • Informant: Anonymous
  • Date Collected: May 9, 2019

Informant Data:

  • (Note: Some information was not recorded in order to maintain anonymity)
  • The anonymous informant was born in 1978, grew up in Connecticut, and received her undergraduate degree from Dartmouth. She has lived in the Czech Republic, Boston, and now lives in Hanover, NH. Her Grandparents were in the military which she felt had a large influence on her due to the stories she heard from them growing up. She had an East Coast upbringing and indicates that her family origins are European countries, likely England and France.

Contextual Data:

  • This drinking game was observed between 1996 and 2000, during the informant’s undergraduate years at Dartmouth. The game was observed in one of the college’s fraternities.

Item:

  • Ping pong with plastic cups filled with beer. You hit (volley) the ball back and forth and if you get the ball into your opponents cup they have to drink it. You use regular regular ping pong paddles, but with the handles removed. In stead of  a ping pong table, you use a 4×8 plywood that’s painted – sometimes with frat symbols. The cups are lined up in a V-shape, with the wide end closest to each player. One would win once the opponents sides cups were filled.

Informant’s Comments:

  • The game was played for fun, to pass time, and get drunk. The game was played this particular way to maintain tradition. When asked for her interpretation of the experience the informant explains that back then, it was harmless fun and a way to socialize in a loud basement without talking. The informant also says that drinking games now create problems such as sexual assault and alcohol abuse which is very concerning.

Collector’s Comments:

  • Informant does not drink a lot nor does she play a lot of drinking games now or in her undergraduate years.

Collector’s Name: Kyle Carlos

Tags/Keywords:

  • Ritual. Drinking Game.

 

 

 

Fingerhakeln

Title: Fingerhakeln

General Information about Item:

  • Type of Lore: Drinking Game
  • Language: English
  • Country of Origin: Germany
  • Informant: Nicolay Ostrau
  • Date Collected: May 28, 2019

Informant Data:

  • Nicolay Ostrau is a Professor and Senior Lecturer in Dartmouth’s department of German studies. His home region is Northern Germany. He heard of this drinking game through his many experiences with German culture, although he never partook in the game itself.

Contextual Data:

  • During Oktoberfest, Germans have large, social parties where they drink a lot of beer and have fun with friends and family. During the festivities, they often play games, such as the one described here by the informant.

Item:

  • “We have the Oktoberfest culture of course where there are many games being played in the in the beer tents that… Don’t necessarily depend on alcohol, but I think they go together with alcohol. I think people engage more once they have had two or three beers and one is Fingerhalten. You’re you’re familiar with arm wrestling, right? So Fingerhalten is similar, so you take your [pinky] fingers and link them together and you try to pull your opponent across the table with your finger. Which of course you can imagine leads to dislocated fingers. Sometimes it leads to broken fingers but this is really a so-called drinking game that we had for a long time. And this is mainly played in Bavaria which goes with beer drinking culture that was there.”

Collector’s Comments:

  • This was quite the interesting story. I don’t quite get the appeal of ripping one another’s fingers out of their sockets, but I do kind of understand the appeal of having a macho-type tug of war with someone. Perhaps the popularity of this game is due to the satisfaction one gains from being stronger than the opponent/better able to pull them across the table.

Collector’s Name: Michael Steel

Tags/Keywords:

  • Ritual. Drinking Game. Oktoberfest. Germans

Komasaufen

Title: Komasaufen (Coma Boozing)

General Information about Item:

  • Type of Lore: Drinking Game
  • Language: English
  • Country of Origin: Germany
  • Informant: Nicolay Ostrau
  • Date Collected: May 28, 2019

Informant Data:

  • Nicolay Ostrau is a Professor and Senior Lecturer in Dartmouth’s department of German studies. His home region is Northern Germany. He heard of this drinking game through his many experiences with German culture, although he never partook in the game itself.

Contextual Data:

  • Social Context
    • The informant said that this drinking game is one he’s never experienced, but knows happens in Germany. It seems to be something high-schoolers do to socialize, away from the eye of adults.
  • Cultural Context
    • In Germany, the legal age to drink is 16 years old. It’s generally assumed that because Germany introduced alcohol earlier, Germans are more responsible when it comes to alcohol. This story shows that isn’t always the case.

Item:

  • “So teenagers in Germany get together and their aim is to drink enough that somebody will turn or get close to turning unconscious… into a coma.
    So the winner so to speak is the person that falls into a coma.
    And and I don’t know how many people have died. Not that many but I think there have been cases where a teenager has died because they drank so much that the alcohol poisoning was so severe that they couldn’t be rushed to the hospital in the time.”

Informant Comments:

  • “I don’t know how we should interpret why this would make you a hero… passing out is not very heroic. I mean heroism is not normally considered to be passing out and to be so incapacitated that you’re not in control of your own bodily functions. “

Collector’s Comments:

  • I found this story quite interesting, as it is reminiscent of binge-drinking games common in America, with the one difference that in America, it is generally college students who get so heavily intoxicated, but in Germany, it is younger, high-school students who do so. Even though Germany has alcohol legalized at a much younger age than in America, you still find stories of young people drinking.

Collector’s Name: Michael Steel

Tags/Keywords:

  • Ritual. Drinking Game.

Power Hour + Cornhole

Title: Power Hour + Cornhole

General Information about Item:

  • Type of Lore: Drinking Game
  • Language: English
  • Country of Origin: America
  • Informant: Anonymous
  • Date Collected: May 26, 2019

Informant Data:

  • This anonymous informant from the Art History department learned these games while they were in their twenties. They would hang around with friends, playing games and drinking. The informant was born and raised in Southern California.

Contextual Data:

  • These games were played at backyard grills and cookouts. They didn’t necessarily develop in institutionalized fraternities, but rather seem to be played and passed down during casual social events of young adults.

Item:

  • Power Hour: “Find a good playlist and play each song for one minute. At each minute mark, change the song, then take shots of beer. Do this for a full hour.”
  • Cornhole: “Throw beanbags at a hole in a wooden stand. You get points every time you get the beanbag in the hole. Whoever gets the fewest points each round has to take a shot”

Informant’s Comments:

  • “Even a game such as cornhole can become a drinking game if you add stakes to it (loser takes shots, buys next time, etc).”
  • These games are “played for validation [of drinking habits], but also mostly for the social aspect – Drinking games are just one part of the ritual of being around friends with food and games, having a good time.”

Collector’s Comments:

  • It was interesting that the informant listed cornhole, which is not typically a drinking game, as one. It exemplifies this informant’s view that a drinking game is primarily a way to have a good time with friends, and only secondarily a method for getting intoxicated.
  • Power Hour also seems to be a non-standard drinking game. It doesn’t really have an element of competition – it seems to be more just about having a good time enjoying the music (and drinks) with your friends. Although, because Power Hour doesn’t have much of a competitive aspect, it could potentially fall into the category of games that exist as an excuse just to get drunk. I don’t necessarily think so though, because the emphasis really seemed to be on socializing, rather than the drinking aspect.

Collector’s Name: Michael Steel

Tags/Keywords:

  • Ritual. Drinking Game.

Beer Pong 2

Title: Beer Pong

General Information about Item:

  • Type of Lore: Drinking Game
  • Language: English
  • Country of Origin: America (Texas)
  • Informant: Anonymous
  • Date Collected: May 14, 2019

 

Informant Data:

  • The anonymous informant was a visiting professor in the Dartmouth Math department. She was born in Mexico City and currently lives in Hanover, NH. She spent her undergraduate years at the University of Texas, Pan American, where she learned this drinking game.

Contextual Data:

  • The informant went to a relatively typical American college – with many students going out to parties on the weekends at fraternities. It was at one of the fraternity parties, during her Junior year of college and University of Texas, that the informant observed this game.

Item:

  • “So you have to set up some cups, right, on each side of the table, and then you have like a ping pong ball. And you just have to throw it [at the cups in front of the other person]. And if it falls into the cup, the person on the other side of the table has to drink it. And if it doesn’t [make it into a cup], then you have to drink on your side.”

Informant’s Comments:

    • “I mean, in my in my opinion it wasn’t so fun because unless you’re very good at aiming –  and then it’s fun because you see the other person getting drunk while you’re pretty awake right… [or else, you end up just drinking a lot]…. I think it’s a it’s a fair game though, rather than just drink for no reason, [it gives you a reason for drinking].

Collector’s Comments:

  • This variant of pong is interesting, because unlike traditional pong where you only drink if your opponent gets their ball in your cup, in this variant, you also have to drink if you miss a cup. This seems to lead to an accelerated rate of drinking (and perhaps the reason our informant wasn’t a huge fan of this game).

Collector’s Name: Michael Steel

Tags/Keywords:

  • Ritual. Drinking Game. Beer Pong.

Slap Cup

Title: Slap Cup

General Information about Item:

  • Type of Lore: Drinking Game
  • Language: English
  • Country of Origin: America (Tennessee)
  • Informant: Anonymous
  • Date Collected: May 24, 2019

 

Informant Data:

  • The anonymous informant was a member of the Dartmouth Math department. They learned this drinking game during their time at Vanderbilt University.

Contextual Data:

  • The informant went to a relatively typical American college – with many students going out on the weekends to fraternities to party and drink. It was at one of the fraternities, at Vanderbilt University, that the informant observed this game.

Item:

  • “Slap Cup is a game where you put a bunch of drinks in the center, with small amounts of alcohol in each cup. There’s two cups… you take two balls. When the cup is in front of you, bounce it into it. If the person next to you gets their ball in first, they slap your cup away, and you have to drink from one of the center cups. The game is very fast paced.”

Informant’s Comments:

  • This games is about, “Drinking a lot… there’s lots of beer drunk over a short amount of time. It’s a short game, with lots of drinking that makes it more intense.”
  • It’s “Fun. Very sticky. Has lots of sub rules.”

Collector’s Comments:

  • This game seems to fall more into the category of “drinking a lot.” That said, it does seem to be one of the more competitive games, which gives it its appeal.

Collector’s Name: Michael Steel

Tags/Keywords:

  • Ritual. Drinking Game.

Men’s Rugby Pre-Game Rituals

Men’s Rugby (Sumner Erbe)

Title: Men’s Rugby Pre-Game

General Information about Item:

  • Type of Lore: Video interview
  • Language: English
  • Country of Origin: United States
  • Informant: Struan Coleman
  • Date Collected: May 20, 2019

Informant Data: Struan Coleman is the class of 2019 at Dartmouth College. He is the current captain of the Men’s Rugby Team. While he is fully committed to the sport in college, Struan had never played rugby before arriving at Dartmouth. He is now about to complete his fourth year on the team in a leadership role and is very close to the players, coaches, and staff around the club.

Contextual Data:

  • Cultural Context: Dartmouth Men’s Rugby is a club sport, meaning that they function independently of the grip of the Athletic Department. The team is touted as one of the strongest at the College – they recently won a DIAA national championship. The club’s culture and long history is also renown throughout campus.
  • Social Context: In rugby, the team culture is essential. Because the sport is so violent and fast-paced, team members must be on the same page and executing the same game plan to succeed. With this, the team bond is strong, especially before a home game. The team warms up together, dresses for the game together, and takes the field together.

Item: Struan described a pregame ritual before Dartmouth home games. After each player is dressed before the game, the team leaves the locker room in a line. Each member of the team puts his hand on, or slaps, a sign that says “for the ones who went before you,” as he walks onto the field.

Athlete’s Photo:

Transcript: Struan described the ritual from start to finish. Before going out onto the field, the team listens to Reggae music together. Each player undergoes their own individual preparation during this time, such as putting on the team uniform in a particular way or taping different parts of his body for support. Once everyone is individually prepared, the team lines up, and performs the ritual. Once they are out on the field, they are together as a team and ready to play the game ahead.

Informant’s Comments: Struan described how the meaning behind the saying “for the ones who went before you” connects players to eh legacy of the club. The club having a long and rich history of rugby success, players take pride in the history that the team is now contributing. While the ritual may have changed slightly over time,  Struan believes that the ritual does help the team perform. The sense of togetherness and belonging to the club that the sign delivers allows the team to function as a more cohesive unit – a variable essential for success in rugby.

Collector’s Comments: This ritual was obviously important to Struan, and the history of the ruby club. I do believe that the sense of belonging and togetherness that Struan described is essential for the success of the club. Utilizing a history of past success to encourage future success is a useful tool that the club utilizes through this ritual.

Collector’s Name: Sumner Erbe

Tags/Keywords:

  • Rugby
  • Tradition
  • Pregam Rituals
  • Signs

Clam’s Clammy Situations

General Information about Item:

  • Genre: Verbal Folklore
  • Language: English
  • Country of origin: USA

Informant Data: Kyle Clampitt is a member of the Class of 2020. He is a 19-year-old male and member of the Dartmouth Men’s Lacrosse Team. Kyle is from Bloomsbury, New Jersey and has played both lacrosse and soccer since his youth. His leadership made him a captain of both the soccer team and lacrosse teams during his high school career. Kyle is a current defenseman for the Big Green wearing the number 38.

Contextual Data:

Social Context: Clam’s Clammy Situation, while funny, represents the social guidelines for Dartmouth Men’s Lacrosse Team. Since a big part of the college is balancing commitments with classes, social life and the team, sticking together as a unit on the weekends away from the field, helps to keep social situations in control. Sometimes unexpected situations happen and the social rule book helps to make them less stressful by remembering these simple guidelines

Cultural Context: Clam’s Clammy Situation has become the guideline for how to handle any sticky situation the Dartmouth Men’s Lacrosse Team or player may find themselves in over the course of the year.  Clam’s Clammy Situations has claimed the verbal mantra of “focus, have fun, stick together, and if you have a sticky situation, remain as a team.  If you need help, look to an upper classman for help and suggestions.” While written by Clampitt himself, he took his own personal experiences as well as past experiences from other teammates on the team and created a book to help future teammates avoid troubling situations. The book is kept in Clampitt’s locker and is referenced to a player if he experiences a problem with social life away from the lacrosse field so he can read the book and then learn from the situation.

Item: This image of Clam’s Clammy situation is a customary guideline to assist Men’s Lacrosse players in how to handle unexpected or sticky situations that may arise on weekends. The goal is to avoid them at every cost. If the team cannot, this guideline has become the customary guide to resolve the sticky situation the player may find himself in. The informant relays these terms verbally from the book to members of the team on weekends when we are away from the lacrosse field for a night. Lastly, it is a ritual that every season a player on the team writes a book and shares his past experiences to the team from problematic situations he learned from. 

Associated media

Informant’s Comments: The informant shared that Clam’s Clammy situation is especially helpful for incoming freshman who have not yet experienced Dartmouth’s social culture and weekend events like Winter Carnival.

 Collector’s Comments:

  • Clam’s Clammy Situations has become a new verbal folklore for Dartmouth’s Men’s Lacrosse Team over the last year. These verbal folklore rules help to set social expectations starting in the Fall and should be maintained always. They are a good reminder of what you do not want to happen while at Dartmouth
  • The informant noted that Clam’s Clammy has been helpful to know the social rules and expectation at Dartmouth and not put yourself or any teammate in a bad situation. Getting yourself or the team in trouble is not worth it. The simple rule is, avoid trouble at all times and stick together on weekends as a team.
  • Before Clam’s Clammy Situation the book was called Key’s Keys to Success which was written by a senior at the time who now is a graduate. This book also showed past experiences that Key was in and then learned from them.
  • Overall, these books are written each season and shared to the team over the summer going into the next season so students on the team can learn about how to respond from situations whether it be socially, in the classroom, or the lacrosse field.

Collector’s Name: Parker/Westy

Tags/Keywords: Dartmouth Men’s Lacrosse, Avoid Trouble, Clam’s Clammy Situations, Verbal