Using New Technologies to Reveal Palladio’s Design Process

Andrea Palladio, a Renaissance architect active in the Venetian Republic and considered one of history’s  most influential architects, built churches, palaces, and houses throughout Northern Italy. While it is  well known that his study of classical architecture helped shaped his work, what is less clear are the  design processes that link many of Palladio’s creations. 

Leveraging emerging technologies such as Virtual Reality (VR) and Augmented Reality (AR), this project  will explore some of the core themes that shaped Palladio’s professional development. With a focus on  his early training as a stonecutter and the integration of the designs of the Roman baths into the highly  acclaimed Venetian churches of the 1500s, this project will employ novel techniques allowing viewers  

to experience firsthand the conceptual arc underlying Palladio’s designs. Understanding these early  influences will shed light on Palladio’s work, helping today’s architects better situate the sources of this  master’s designs in their own. 

Led by Karolina Kawiaka, Architect and Senior Lecturer at Dartmouth College, this project investigates  the following premises: 

1) Palladio’s training as a stonecutter allowed him to use the ambiguity of orthogonal projection in  his designs, playing with similar elevations in different plans. At least two views of three  orthogonal projections (plan, section, elevation) are necessary to understand a building spatially  (i.e., a free standing colonnade and engaged pilasters would look identical in elevation, but  different in plane view as the columns would be pulled away from the façade). 

2) Drawing buildings, such as the Baths of Caracalla, not only helped Palladio shape his skills as a draftsman, but these drawings then made their way, out of scale and context, into houses and  churches in his later career. Palladio essentially “copied and pasted” parts from different  buildings and scales to create his innovative designs. Drawings from temples and baths later  reappeared in his houses and churches, making him a precursor to postmodernist architects. 

This project will use drawings from early and late stages of Palladio’s life and develop them into 3D  models: starting with the drawings of the Roman baths (Diocletian, Caracalla, and Agrippa) and finishing  with the late churches (San Giorgio Maggiore, Il Redentore, and San Francesco della Vigna). Viewers can  experience the drawings as 3D models and will be able to walk through his drawings in virtual reality and  experience first hand the thread of Palladio’s lifelong commitment to playful formal manipulation of  scale, plan, and elevation. By creating 3D models of the baths and Palladio’s churches from his original  drawings and comparing them to as they exist now, students and architects can contrast the old and the  new, the designed and the actual, side by side in ways that have not previously been possible to truly  understand the processes embedded in Palladio’s buildings. From stone unto stone, Palladio’s work,  viewed with these tools, may yet have much to teach us about his powerful manipulation of form and  structure. 

Statement of Objectives 

The primary objectives of this project include:  

1) To develop a deeper understanding of the processes that Palladio employed in his work, with  the goal of broadening scholarly knowledge and practitioners’ understanding of this seminal  figure within architecture and art history.  

2) To draw a line of connection between Palladio’s early career as a stonecutter and tradesman to  the later years of his career in which he was recognized as an esteemed artist, thereby further  delineating the unfettered blend of craftsmanship, creativity, and innovative architecture that  sits at the foundation of fine art.  

3) To employ innovative emerging technologies and methodologies that will enable wider  audiences – ranging from scholars, students, architects, and the public – to experience and  appreciate the works that Palladio created in his later career and also the novel techniques that  he employed to create them.  

4) To inspire other artists, scholars, and architects to further explore the works of Palladio and  push the boundaries of current understanding of his designs by leveraging additional  technologies developed in the future. By making this research open source and available to  others 

Project Background/Previous Phases 

This work began as an undergraduate student at Smith College studying under the guidance of Professor  John Pinto, and later continued at the Harvard Graduate School of Design under the tutelage of  Professor Howard Burns.

The spatial ambiguity inherent in orthogonal architectural drawing, and even in building typology, was  used by Palladio to generate alternative design solutions. Palladio used this spatial idea derived from  possible multiple readings of orthogonal drawing, as most probably understood intuitively by him by the  need for both elevation and section templates to clarify spatially relationships in stonecutting. Hence,  there is a tension between Palladio’s 2D orthogonal drawings and the 3D built reality of his designs in  terms of scale and materiality and the physical experience of the viewer, and even in terms of building  function. 

By investigating these aspects of his work using digital tools and by creating digital models and drawings  from the ancient and renaissance scanned originals, this project will provide deep insight and hopefully  new interest into Palladio’s thought and design processes to allow today’s students, scholars, and  architects to employ them in their own research, designs, and creations.  

Anticipated Outcomes 

As a prospective engineering major modified with studio art, my interests lie at the intersection of physical capability and aesthetic design. In collaboration with Professor Karolina Kawiaka through this research, I practice and gain the ability to convey 2-dimensional ideas into 3-D models, improve upon my spatial awareness, and gain familiarity with software that is heavily used in this field of practice. The knowledge of these modeling programs will be incredibly valuable to me as I continue my education as an undergraduate and beyond.

Through investigations of Palladio’s ancient designs, I deepened my understanding of Renaissance architecture and the processes behind the design of some of the earliest Italian churches, palaces, and houses.

Working under the supervision of Professor Kawiaka will gave me invaluable insight on the practice of a female architect and researcher. This experience will be formative in the formation of my career in this field and aid in my knowledge beyond my undergraduate studies at Dartmouth College.

 

The anticipated outcomes of this project include:  

 

  • Developing complex 3D virtual computer models of Palladio’s early career bath drawings and his  late Venetian Church designs that can be experienced in VR

 

  • At least one new publication and various other media stories and publicity 

 

  • The creation of an early-stage website – aimed to be accessible by both scholars and the wider  public – to allow audiences to experience the findings of this project individually in VR

 

  • A deeper appreciation of the innovative and novel processes employed by Palladio, enabling  others to leverage these processes in future scholarly and architectural works